As we get ever closer to having our first printed copies of Masters of Myth™, I reflected back on where we were almost three years ago. At that point, Masters of Myth™ was just a shared document with some barebones rules and a few mostly constructed decks. The game wasn’t even playable yet, we didn’t even have cards. After letting the game sit for a bit we jumped back into action “finished” the rules and finally put a few decks together. This is when we developed our first card for Masters of Myth, BEHOLD!

Take your time. I’ll give you a moment to bask in its opulent glory. It was cards like these that we used to test the very earliest versions of Masters of Myth™ with our friends and family. We received a positive reception, but there were still some serious balancing issues. In the interest of brevity, I will list some here; Quetzalcoatl being completely reliant on Sacrifice to win, Ra having too consistent healing, Revitalizing Rain being too cheap, Ra having too consistent damage, cards like Pandora’s Box and Clear Skies being too weak. It took quite a bit of trial and error to get the balance right. While we were doing this we started our search for artists. It wasn’t long after that when we contracted Mio to do Odin’s artwork. The Valkyrie was the first official piece of art for Masters of Myth™.

It was at this point that our idea started to feel real. We had an LLC and were starting to get art assets. From here we started to recruit more artists. Next was ceSar, who we contracted to do Zeus, then Abhi-Shapes to do Ra and finally Zen to do Quetzalcoatl. Every time we received an art update there was a rush of excitement. After we had all the card artwork we were still missing a few things, most importantly a logo. We tried many, many different artists but none of them could deliver what we were looking for. So I reached out to my friend Brett Matthews and he was able to create for us the Masters of Myth™ logo you see today.

From there we worked again with ceSar to get artwork for the card frames and card back artwork. We went back and forth with some different layouts but wanted to stay true to our roots. We went with something similar to our original card frame but crafted with a level of artisanal skill that I could not replicate. After some quick discussions on what font we should use, we were finally able to put together the first card for Masters of Myth™.

Shortly after, we announced Masters of Myth™ to the public and we started to plan store demo events. We sent our files to the printers and 2 weeks later our demo decks arrived. It was at this moment that our idea of a card game didn’t just feel real, it was real. After years of work, we could hold in our hands the product of our passion and effort. It’s not just the three of us who are owed credit. Masters of Myth™ would not exist if not for the talented artists who created the visually stunning artwork. If not for our friends and family who supported us through each step in the development process. If not for you all, who attended our events, and shared feedback and recommendations we would not be on the cusp of achieving our dream.
We hope the launch of Masters of Myth™ is just the start. There are more gods we’d like to add to the game, new modes, deck-building rules, and more.